Blaster Multiplayer is a third-person multiplayer shooter that I launched on Steam. The game features Deathmatch and Team Deathmatch modes, offering a competitive and engaging gaming experience.
Developed in C++ using Unreal Engine 5, this project has been one of the most challenging endeavors in my career. Releasing a game on a platform as popular as Steam requires a deep understanding of game development, project management, and marketing.
This project allowed me to deepen my C++ skills and explore the advanced features of Unreal Engine 5. Developing a multiplayer game required particular attention to performance, network synchronization, and gameplay balancing. It was a valuable learning experience and a significant milestone in my game development journey.
Fully customizable control system, enabling players to remap their key bindings. The game automatically adapts to keyboard layouts (QWERTY or AZERTY) and offers full controller support.
Support for NVIDIA DLSS and Frame Generation technologies, optimizing performance even on lower-end PCs for a smooth experience across a wide range of hardware.
Experience intense Deathmatch and Team Deathmatch modes with optimized network synchronization for competitive gameplay.