Blaster Multiplayer

Blaster Multiplayer is a third-person multiplayer shooter that I launched on Steam. The game features Deathmatch and Team Deathmatch modes, offering a competitive and engaging gaming experience.

Developed in C++ using Unreal Engine 5, this project has been one of the most challenging endeavors in my career. Releasing a game on a platform as popular as Steam requires a deep understanding of game development, project management, and marketing.

Development Experience

This project allowed me to deepen my C++ skills and explore the advanced features of Unreal Engine 5. Developing a multiplayer game required particular attention to performance, network synchronization, and gameplay balancing. It was a valuable learning experience and a significant milestone in my game development journey.

Key Features

🎮 Online Subsystem Steam

Fully customizable control system, enabling players to remap their key bindings. The game automatically adapts to keyboard layouts (QWERTY or AZERTY) and offers full controller support.

⚡ NVIDIA Technologies

Support for NVIDIA DLSS and Frame Generation technologies, optimizing performance even on lower-end PCs for a smooth experience across a wide range of hardware.

🌐 Multiplayer Modes

Experience intense Deathmatch and Team Deathmatch modes with optimized network synchronization for competitive gameplay.

Technologies Used

C++ Unreal Engine 5 Steam SDK NVIDIA DLSS Multiplayer Networking